WebGL Stuff

NOTE: This section is still under construction. Since I started this website in November 2019, I posted these examples as a quick test until I improve their quality and presentation value. Think of these as fully functional placeholders that still convey the point until the final versions are ready to replace them.

This example was actually a fun animated “schematic” of a jet engine demo I created for the Daqri Smart Helmet. It was used several times for helping us calibrate focal areas in AR as well as showing it to clients.

http://www.vfxtd.com/dcarlson/JetEngine/

This example is more of a stress test to show 200 double-jointed turret rigs all aiming at a few targets. Each turret is set to aim at a random target for a random min/max amount of seconds, then randomly chooses another target and continues this indefinitely.

http://www.vfxtd.com/dcarlson/WebGL_Test/

This example shows a simple refractive effect that uses a GrabPass to capture the background, then distort it by factoring the object’s incidence angle and object position against the screen UV coordinates.

http://www.vfxtd.com/dcarlson/RefractiveExample/

Here’s a fun interactive physics tests. I thought I’d share this one since it’s a relatively simple one but still fun and interesting to watch.

http://www.vfxtd.com/dcarlson/ParticlesGravityWell/

Here’s an example of a shader I made for a project that needed an octopus or cuttlefish chromataphor skin effect where they change and flash colors. This is a simplified version of the one I made for the project, but I figured it’s enough to demonstrate the effect.

Pardon the example being shown on a seahorse. They’re not known to have this ability, but the seahorse model was right there so I used it for now until I model a cuttlefish.

http://vfxtd.com/dcarlson/ChromataphorShader/